“event” is the actual event or moment that can be seen as a “component” of the program. Within an event driven program, the “event” is the piece of work.
Within an event driven program, the event is the only piece of work the program does, and the only thing that the program can depend on.
The important thing to remember about event driven programming is that the event is not the thing that happens, it’s the piece of work. The event is the component that is generated from the event, such as the event of a video player being triggered by a button or click event. The event is generated from the moment of the event.
There are two types of events, the “event” and “state” events. The event event is an event that causes something to happen. Examples of events are a car hitting someone, a door opening, a water valve opening. The state event is an event that causes something to change. The state event is an open door, a closed door, a wet floor, a hot cup of coffee.
We’re going to be talking about the process of generating events. Event generation is a process of events that happens in time. The event is generated by a trigger and the state is set by a change in state variable (e.g. the car hitting someone). The trigger is an external event (e.g. a button press). The change in state variable is caused by the external event. Event generation is the result of the external event and the change in state variable.
Event generation is a complex topic. Many programming languages are designed to generate events. In C++, for example, you can write a function that generates an event by writing a function that changes a variable. In this way you can build an event-based “list” of events that can be fed into an event-driven process. This list of events is then checked for any triggers that are outside of the list.
Event generation is a complex topic, so let’s take a look at some of the most common ways of event generation.
The first way of event generation is called “one-shot generation.” In this method, the event is generated once and then stored in a list. This list is passed to an event handler function that handles the event.